Italy · Packaging · Inclusive toys
A wooden game where nobody sees less — Takis Identibot × NaviLens.
Identibot, the logic and verbalisation game by Takis, ships with a NaviLens code printed on the box. Families with blind or partially sighted children scan from a distance and hear the game name, recommended age, player count and how it plays — no help needed at the toy shop.

- 1st
- Wooden board game with NaviLens on the box
- 100 %
- Designed and produced in Italy (Turin–Ivrea)
- 40
- Languages the code reads out
- €0
- Extra production cost for the printed code
Takis · idee in gioco
Takis is an Italian project designing wooden games conceived from the first sketch to be played by children with different abilities on equal terms — no adapted rules, no 'special' versions. Its catalogue includes Identibot (logic and verbalisation), Gnomoove (emotions) and Il mercato del bamboo (logic and maths).
Identibot challenges players to copy a robot built by their opponent through smart questions. Pieces have distinctive shapes, textures and high-contrast colours, and everything is made in Piedmont with natural wood and sustainable processes.
- 01
Boxes that exclude
Board game boxes pack age, player count, mechanics and accessibility into small, image-heavy text. A blind child can't choose their game on the shelf or read the back with their family.
- 02
Inclusion claimed but not provable
Many games claim to be 'for everyone', but the barrier starts before opening the box: you have to trust someone else's description to know whether you can actually play.
- 03
Families and pros without audio cues
Speech therapists, support teachers and families look for games that train verbalisation, logic and turn-taking. Without accessible info on the pack, the choice depends on catalogues and word of mouth, not the product itself in store.
Takis prints the NaviLens code on the Identibot lid. The free NaviLens and NaviLens GO apps detect it up to 12× further than a QR, at 160° and in 1/30 of a second, with no need to focus — children or adults sweep the shelf with their phone and the game speaks as soon as it enters the camera.
Once scanned, the app reads out the name 'Identibot', the mechanic (logic + verbalisation), age and player count, materials (natural wood, contrasted pieces) and clearly states that the game is designed to be played by blind, partially sighted and sighted children under the same rules. All in up to 42 languages.
“Takis was born from one question: is it possible to design truly inclusive games? Games that let children with different abilities compete on equal terms — without changing the rules.”
takis-design.net ↗
- 2023
Takis project launched
An Italian team starts Takis with the goal of designing wooden games that are truly inclusive: same rules, different abilities, same board.
- 2024–2025
Catalogue: Identibot · Gnomoove · Il mercato del bamboo
The wooden range enters specialist toy shops, schools and speech-therapy centres, focused on logic, verbalisation and emotional skills.
- 2025
Accessible packaging with NaviLens
Identibot launches a printed NaviLens code so all the game info (mechanics, age, materials, real inclusion) becomes accessible from the shelf for blind and partially sighted shoppers.
- Audible boxName, mechanic, age and accessibility by voice
- Same rulesBlind and sighted children play with no adaptations
- 42 languagesGame info in the user's language
- Wood + NaviLensNoble material + open technology
§ And your product?
Your packaging can also speak in 42 languages.
Tell us about your range and your channel. We’ll show you how NaviLens would make your packaging accessible —with comparable cases.
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